Combining Annihilageddon Sets

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  • #264281
    Avatar photoMattWaste
    Participant

    Can we get an official guide (or recommendation at least) for combining the two Annihilageddon games? It seems like just mixing everything together wouldn’t be the best bet. Is there something like a preferred mega mode? Or should we just play either set as-is and then decide whether to add Gang Bangers and adjust accordingly for like, 4 unique game modes.

     

     

    #264283
    magikarp1
    Participant

    You should probably remove Necromancing from ESW:A1, since it relies on Huge boner to get the full effect. Huge boner itself is ok to keep.

    You might also want to consider removing Dragon’s balls, since you need both to get any points, but it’s a powerful card by itself so players might buy it anyway.

    I don’t think there are any other cards that rely on specific cards to activate.

    • This reply was modified 1 year, 3 months ago by magikarp1.
    #264285
    Cory Jones
    Participant

    this is a good idea… but also the fun is do whatever you think is best 🙂

    we should come up with some cool combo concepts tho…

    #264290
    Avatar photoDragonCrystal
    Participant

    First concept: To Nacho? or Not to Nacho, that is the question.
    Add all the cards from A2 but remove the cards that involve Xtreme Nacho Chips

    That’s all I can come up with at the moment

    #264291
    ItsJustDave
    Participant

    I haven’t yet reviewed the abilities, but is there anything with familiar abilities that would suggest I can’t just lump all of them together in a common supply regardless of which whether I’m playing A1 or A2?

    #264292
    Cory Jones
    Participant

    I always just have one big stack of familiars, they are meant to be one big group…

    #264308
    Avatar photobuddylee84
    Participant

    i plan to use everything, no matter what. combining both wild magics, both limp wand stacks, for starter cards, i plan to give each person 6 glyphs/1 ea of the wands and special glyphs/3 fizzles, and state pick 10, 3 must be fizzles.  only thing that will change game for game is, will we use the legend bosses, legand bangers, or legends nochos, and its great i have all cards sleeved in the epic spell wizard sleeves.

     

    #264339
    Avatar photoMattWaste
    Participant

    Right on. Seems like the Legends decks are probably the only thing that definitely shouldn’t be wholesale mixed together. Mixing all the familiars into one big stack for set up seems good. Then ya just have to decide: Gangs or no Gangs. and if the answers is “no gangs” you can decide, regular legends or nacho legends. Not too bad. Mixing all of the main deck together (and not having to worry about separating it out later) is the biggest hurdle, but it that works well and doesn’t water too many things down, should be alright.

    Thanks!

    #264376
    Isnogouds
    Participant

    When mixing the 2 annihilaggedon, i see in the rules that it recommand to use the NACHO GOD SNACK SHACK menu for use nacho for the menu effect and don’t use nacho for less buy card…

    It’s good that ?

    #264377
    WeinerWand
    Participant

    Ben here, lead game designer on Annihilageddon 2.

    This is a great question that we have thought about a lot and plan to answer but haven’t quite gotten to explore a ton just yet (Cory keeps me and the other goblins busy making cool shit so what can I say we don’t always get time right away for this kinda thing!) so I wish I had some great answers/ideas already!

    Ultimately like Cory said, whatever floats your boat :).  But sometimes it’s hard to know how to float your own boat so I’ll try to offer what little advice I have for anyone, currently.

    I totally approve a lot of people like Magikarp1 and MattWaste’s good guidelines.  Beyond that I would say while it can be fun to mostly shuffle all of it together, consider just wholesale removing cards as part of your curation process as well (and let us know how it goes!).  Most of the synergies and card abilities “scale well” with any size main deck assuming the card types stay relatively proportionate, and others like Dragon Ballz or even cards that reference less populous card types like Locations may be more reliant on the total composition of the main deck.  I would say you might have the best experience keeping a combined main deck about the same size as it is in either A1 or A2 as standalone experiences, or if anything a little bit bigger is probably ok too (but the bigger you go, the more you risk just the narrowest synergies being too hard to pull off–the extreme nacho bonus cards from A2 for example will struggle to combo with each other with a big main deck).

    A1 is a bit more measured in its pacing, while A2 is a little more explosive to help people get to those bigger legends…but both main decks also have a lot in common, structurally.  If you’re going to try to combine both but cut the main deck down, the other big point I would make is that certain types of cards might ideally want to remain in close balance to how they are in a regular main deck:  Defenses, damaging attacks, destroy-card effects, and Power/draw effects are carefully balanced through iteration and you would be surprised how “off” the experience can be when there are too many defenses, too many attacks etc.  Even a main deck with say, 4 to 8 extra defense cards can make it dramatically harder to get attacks through.  So consider keeping these broader categories balanced as well!

    Another fun thing to do might be to focus on combining cards in a way that generates new context (especially if you’ve already played a lot of A1 and A2 and are just looking to make the cards function in “newer” ways).  For example, I love the cycle of 4 cost cards from A1 that let you return another specific card type to your hand (like Bossu Fishmonger), and it could be fun to combine those with A2’s Legend Stack since they can now powerfully regrow all of the specifically typed legends from A2!  Similarly, Stabby Steve gets that much stabbier with the higher costs floating around!  But a card like Solzar the Wizard Star is kind of “the same” regardless of the context of the cards around it.

    • This reply was modified 1 year, 3 months ago by WeinerWand.
    • This reply was modified 1 year, 3 months ago by WeinerWand.
    • This reply was modified 1 year, 3 months ago by WeinerWand.
    • This reply was modified 1 year, 3 months ago by WeinerWand.
    #264390
    magikarp1
    Participant

    If you want maximum bullshit games, you can shuffle both of the main decks together, then just take the top half and play with that. That way nobody will know what cards to expect and you will just have to deal with it.

    I think A2 Legends wouldn’t work with this so I’d use A1 Legends only with the Nacho menu, to spend any Nacho tokens.

    #264399
    Isnogouds
    Participant

    Yes I think the same thing.

    Only use the stack of Legends A1 or A2 or the gangstar as game mode.

    Or… If you want a fucking game… Use all 🤣

    • This reply was modified 1 year, 3 months ago by Isnogouds.
    #264415
    Avatar photoBoshea
    Participant

    Really good insight into mixing the games. The only Wizard that I think is locked to a version is Token Sax since they deal with an A2 exclusive mechanic. So you want to at least be using the A2 deck when including Token Sax. Similarly Gangbangers is designed for the A1 Legends, but you could probably play with the A2 deck and Snack board.

    #264420
    Jayarih
    Participant

    Least the last time we combined we did this:

    Mix all Dead wizard tokens and choose from the pool. Only one omitted are ones that refer to gangsters if you aren’t playing gangsters.

    Legend stack: practically all except remove any Gangbangers treasure that refers to gangsters if not playing with them.

    Familiars: All

    Starter deck is still being discussed  since there are options.

    Main deck: haven’t found too much of a need to remove any card so far cept maybe Destiny’s child. No one in my play group likes it lol

     

    Also why does gangbangers have a similar icon with ESA2? It made it challenging to separate Gangbanger treasures.

    #264424
    magikarp1
    Participant

    @Jayarih I think Destiny’s Child is poop too, but it might work with the Ability that gives you +2 Power if you play 2 Wizards or Creatures. It lets you get through your deck quicker and gives you a higher chance of getting the 2nd Wizard. Still not that good though, if you get 2 Wizards already.

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